The Applied Computer Science Lecture Series features practitioners from a wide range of creative and scientific fields, all of whom incorporate applied computer science and technology at the core of their professional inquiry. Open to the entire Woodbury community, the lectures aim to foster dialogue around the increasing role of technology in society, its application across a diverse range of professional practices, the resulting explosion of creative and expressive modes of production, and the ethical and moral dilemmas that have emerged as technology has evolved.
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Jose Sanchez is an Architect / Programmer / Game Designer based in Los Angeles, California. He is the director of the Plethora Project, a research and learning project investing in the future of on-line open-source knowledge. He is also the creator of Block’hood, an award-winning city-building video game exploring notions of crowdsourced urbanism. He has taught and guest lectured in several renowned institutions across the world. Today, he is an Assistant Professor at USC School of Architecture in Los Angeles. His research ‘Gamescapes’, explores generative interfaces in the form of video games, speculating in modes of intelligence augmentation, combinatorics and open systems as a design medium.
Brandon Kruysman and Jonathan Proto are San Francisco based designers working at the intersection of design and technology. Leveraging expertise in computational design, robotics, and interactive environments, the studio has extensive experience in bringing conceptual ideas to physical form across a range of scales. Their work has been displayed internationally, including the Centre Pompidou in Paris and most recently the ‘Maker, Maker’ exhibit at the Shenzhen Biennale showcasing a robotically fabricated chandelier prototype. In 2013 Brandon and Jonathan collaborated with folks at Bot & Dolly on the award winning short film, “Box” where they choreographed two industrial robot arms with projection mapping canvases to create a live action performance.
The lecture series welcomed John Carpenter and Justrin Shrake. John is an interactive digital artist and designer whose work explores the use of gesture with complex data and spaces. Based in Los Angeles, he works for Oblong Industries as an interaction designer and is a visiting professor at the University of Southern California School of Cinematic Arts, MA+P. Prior to joining Oblong, John worked at Morphosis Architects (2005-2011) and the Biological Imaging Center at the California Institute of Technology (20012005). Justin Shrake is a Los Angeles based software developer working on largescale, multiuser, multimachine, multiscreen, distributed, interactive realtime computer graphics. He leads engineering efforts for the Client Solutions team at Oblong Industries where the team deploys installations across the world. Justin holds a degree in mathematics from the University of California, Santa Barbara.
Behnaz Farahi is a designer and creative technologist based in Los Angeles working at the intersection of fashion, architecture and interaction design. Trained as an architect and specializing in 3D printing and physical computing, her ultimate goal is to enhance the relationship between human beings and their environment by following morphological and behavioral principles inspired by natural systems. Behnaz is a recipient of a number of prestigious awards including the 2016 World Technology Design Award and the 2016 Innovation By Design Fast Company Design Award.
On August 22, 2018, the lecture series welcomed Nicholas Hanna, an artist, designer and inventor who builds performative devices. He make objects, devices and installations that explore the aesthetic and affective potential of technology. His background is in architecture, (McGill + Yale). He also holds an MFA in Design Media Arts from UCLA. While he was living and working in Beijing in 2009, he shifted his attention from architecture to the creative applications of technology, and created his first art projects in China.
Catherine Griffiths is a PhD candidate in Media Arts + Practice at the University of Southern California, School of Cinematic Arts. Catherine’s lecture entitled Visualizing Algorithms presented her research at the intersection of design, computation and critical studies, for the visualization of algorithms in the context of machine learning and the ethics of algorithms debate. Catherine is the principal at Isohale, a design studio working with new technologies and creative code to develop cinematic visualizations of scientific data and environmental processes. Previously, she worked for architecture and engineering firms on design visualization and pilot studies for coastal technology projects.