Lilit Atsheyan, Andrew Bendik, Cory Hernandez, Ka Yan Ho, Linda Jaramillo, Stephanie Kardijan, Cheyenne Muscovich, Ram Patel, Richard Ramos, Christina Raygoza, Riley Riggen, Nicole Rola, Dota Sata, Jasmine Silva, Talon Tarkenton, Ryan Tengel, Scott Vanderheyden and Seung Jun Yang.
Degree: Bachelor of Fine Arts
Program Learning Outcomes
NASAD, National Association of Schools of Art and Design
WASC, Western Association of Schools and Colleges
Dori Littell-Herrick, M.F.A.
There will always be artists driven to recreate the visions that dance in their heads. Sometimes they are so fantastic and imaginative that only animation can express these stories. By combining a complex arrangement of sound, vision, and timing, animation creates motion and character in ways traditional filmmaking cannot. It can awaken surreal worlds or focus on small, emotional moments. It can display humor or political commentary in a complex form. Previously relegated to the area of children’s entertainment, animation is now a major part of the modern language of Internet communications, games, and motion pictures. The same concepts that made Mickey Mouse dance make dragons fly, Orc armies march and the Titanic sink. From Bambi to Toy Story 3, from Bugs Bunny to Bart Simpson, this is a medium that can evoke the mystical, surreal, fanciful and satirical in all of us at every age.
Animation brings together art, film, television, new media, technology, sound design and the written word to make a unique contribution to both popular culture and the arts. By engaging our culturally diverse students in the production of challenging and relevant animation in all its different forms, we encourage the development and growth of new animation talent. The rapid technological changes in the craft of animation require an attitude of constant learning and problem solving while striving for artistic excellence, as well as professional expertise.
Our curriculum is structured to challenge each student to achieve the following goals:
- To discover their creative voice through the production of personal projects.
- To master the use of visual language both as an artist and as a creator of thematic narrative and interactive media.
- To focus their skill set for entry into the industry while at the same time experimenting with a broad range of skills and techniques.
- To understand the history of their discipline, which is rooted in art, film, television, theater, design, and technology.
- To act at all times with professional integrity, with an understanding of the greater industry and culture in which they create.
Our faculty engage in service, research, professional development, and production of personal and commercial animation art, in order to be appropriate mentors and role models for the students.
Students who graduate from the Animation program will meet the following learning outcomes:
- Demonstrate drawing, painting, sculpture, and other hand-based art skills in the creation of animation projects.
- Explore the characteristics and capabilities of computer hardware and software.
- Demonstrate an understanding of the timeline as a foundation in producing time-based media.
- Develop, organize and represent content in storyboard form.
- Create unique narrative and non-narrative story structures in media projects.
- Develop a visual language for conveying a theme or concept.
- Use visual and cinematic language in the development and organization of theme and story.
- Demonstrate performance and characterization skills in animation and design.
- Use time and motion as expressive design considerations in media projects.
- Develop and coordinate art and design strategies that support concept, theme and successful production.
- Coordinate multiple project elements as part of creating animated projects.
- Demonstrate sound design, compositing and editing skills in animation projects.
- Use digital media production processes to prepare and present projects.
- Demonstrate knowledge of the history, theory, and criticism of animation, film, digital media, art, design, and other related fields in written and oral presentation.
- Place works of animation art in historical, cultural, and stylistic contexts.
- Gather relevant research to support design and art concepts.
- Create clear and persuasive visual, oral, and written presentations.
- Identify the intended audiences for a media project and shape the project to target those audiences.
Critical Thinking Skills
- Use principles of aesthetic and critical theory to support critiques of animation art.